// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once

class Verb;
class XReceiver;
class XEmitter;
#include "XReceiver.h"
#include "IUpdateItemVisibility.h"

class XInventoryItem : public XReceiver
{
public:
    XInventoryItem();
    ~XInventoryItem();
public:
    void SetFullPath(QString fullPath){ m_longFolderName = fullPath;}
    QString FullPath(){ return m_longFolderName;}
    void SetKeyword(QString justFolder){ m_shortFolderName = justFolder;}
    QString Keyword(){ return m_shortFolderName;}
    QString DisplayName(){ return m_displayName;}
    void SetDisplayName(QString displayName){ m_displayName = displayName;}
    bool IsVisible(){ return m_isVisible;}
    void SetVisible(bool isVisible = true);
    void LoadImageFromFirstPngInFolder();
    QImage Image(){ return m_image;}
    void SetUpdateRectsCallback(IUpdateItemVisibility* callback){ m_callback = callback;}
private:
    IUpdateItemVisibility* m_callback;
    QImage m_image;
    QString m_longFolderName;
    QString m_shortFolderName;
    QString m_displayName;
    bool m_isVisible;

};
